TIGGY.XYZ
Welcome to the pile

Games, experiments & questionable ideas.

This is where I dump the things I make because they sounded fun at the time. Some become games. Some become tools. Some become a folder named “okay-this-one-actually-works-final-2”.

artist's impression*

Currently cooking

The thing getting most of the attention right now. This slot can change without changing what the whole site is.

The Toybox

Finished-ish, unfinished, experimental, temporarily abandoned, or somehow all four. Internal tools like the map maker stay off the public shelf.

⚔️

Dungeons & Doodles

A hand-drawn dungeon crawler full of loot, builds, weird passives and questionable balance decisions.

Play classic →
🥷

Hamster Heist

Stuff the cheeks, steal the goods and try not to ruin the perfect crime by becoming too round to escape.

Play →
🌍

WorldWire

A 3D world-event globe experiment for earthquakes, storms, wildfires and other things happening out there.

Open globe →
🍳

Pan Mania

Tilt the pan, cook the food, dodge the flame bubbles and try not to turn dinner into charcoal.

Play →
⚔️

Dungeons & Doodles: Endless March

The auto-battle branch: the fighting handles itself while the loot, builds and decisions stay in your hands.

Play Endless March →
📦

The Shelf

Old prototypes and retired ideas can live here later without cluttering the main lineup or getting deleted forever.

More eventually™

Latest scribbles

A tiny changelog so the front page always feels alive even when the projects change.

HAMSTER TD
Map editor got free-draw paths

Maps can now be sketched instead of manually feeding coordinates into the game.

WORLDWIRE
Disaster tracker experiments

Testing a globe focused on worldwide events without turning the whole thing into another news site.

PAN MANIA
Keep it in the pan

The uploaded version is the original pan-based cooking prototype: cook it enough, then survive the heat without burning it.

THE SHELF
Nothing gets truly deleted

Older ideas can live here without pretending they are still the main event.

About this mess

I make games, tools and experiments because I like seeing whether dumb ideas can become real things. There is no grand theme. If it looks fun, useful, weird, or makes me say “wait... what if?” there is a fair chance it ends up here.